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<table class=startable>
<tr>
<td>[[:transmit|TRANSMIT]]</td>
<td>[[:frequency|FREQUENCY]]</td>
</tr>
</table><<cacheaudio "intro" "media/intro.ogg">>
<<cacheaudio "cavewater" "media/cavewater.ogg">>
<<cacheaudio "caveend" "media/caveend.ogg">>
<<cacheaudio "desert" "media/outdry.ogg">>
<<cacheaudio "horror" "media/horror.ogg">>
<<cacheaudio "voices" "media/voices.ogg">>
<<cacheaudio "noise" "media/noise.ogg">>
<<cacheaudio "theremin" "media/theremin.ogg">>
<<cacheaudio "outdry" "media/outdry.ogg">>
<<cacheaudio "llama" "media/llama.ogg">>
<<cacheaudio "end" "media/end.ogg">>
<<cacheaudio "falling" "media/falling.ogg">>
<<newinventory '$pvinventory' >><<audio ":all" stop>>
<<audio "desert" play loop>>
[img[media/skysun.png]]
A feeling of unbearable heat invades your body. Your mouth and nose feel as dry as the sand covering your skin, a part of your body that seems to be frying under the daylight sun. As time passes you realize that you are lying down onto dry soil, composed of little stones, dry grass and sand.
You consider waking up and look around but the idea of lying still persists in your hazy mind.
Opening your eyes makes you notice that, covering your eyes, it feels as if you were wearing a set o glasses or some kind of visor firmly attached to your head.
Its midday and its freaking hot.
<fieldset class="commands"><legend>Actions</legend>[[Wake Up]][[Lye Down]]</fieldset>[img[media/google.png]]
While you try standing up you realize that, yes, apart from your severe dehydration and sunburn symptoms you can also feel contusions all over your body leading up to a large wound up across your head that seems to be stiched up.
<fieldset class="commands"><legend>Actions</legend>[[Look around]][[Check Glasses]]</fieldset>[img[media/skysun.png]]
Although honestly you feel severely sick and wounded, a strange feeling of tranquility starts embracing your body and later your mind. You feel calm and at peace with the universe. Before you let yourself go, this feeling of doubt and guilt assaults you last minute.
<fieldset class="commands"><legend>Actions</legend>[[Wake Up]][[Lie Still]]</fieldset>[img[media/google.png]]
Touching them gives you the idea that "it" is not a regular pair of sunglasses. The visor feels heavier that a regular set and also little more intrincate.
<fieldset class="commands"><legend>Actions</legend>[[Remove them]][[Let them be|Look around]]</fieldset>[img[media/entunnel.png]]
Looking around you see right to your back the entrance to a Sewage colector, spilling a tiny line of wastewater into the a puddle sorrounded by dry ground. You look at this puddle, it seems like one could look at the reflection if curious.
Apart from that, only a big dried up steppe of grass and rocks is all you get to see.
Entering the Sewage colector seems like a good idea to avoid the sun light, although its darkness and bad smell gives you the creeps.
<fieldset class="commands"><legend>Actions</legend>[[Enter the Sewage]][[Look at reflection]][[Leave the sewage area]]</fieldset>[img[media/weird.png]]
Your mind starts to play tricks on you. As your vision fades away you see a distant figure that approachs. It can be help, you think, or it could be some scavenger searching for lunch. You hear some steps coming your way, you prepare yourself for the worst.
Your vision fades completely off at the same time as you notice somebody grabbing you and raising to rub your face against what it seems a smelly puddle down on the field.
It wakes you up! It smells horrible as you roll and try to clean your glasses to see the stranger.
The moment you recover your sight, the stranger is gone and you get a strange cold feeling of doom: you realize that you cannot stay where you are, you must move on.
<fieldset class="commands"><legend>Actions</legend>[[Wake Up]]</fieldset><<audio ":all" stop>>
<<audio "cavewater" play loop>>
[img[media/sewagein.png]]
Entering the sewage feels like a challenge to you, in your state it is not really wise to get into a reduced space, any encounter there will be something to regret.
<fieldset class="commands"><legend>Actions</legend>[[Keep up anyway|sewagein2]][[Go back]]</fieldset><<audio ":all" stop>>
<<audio "desert" play loop>>
[img[media/google.png]]
The plan is straightforward, lets walk anywhere so I don't die here... but where to, is //somethinelse//.
Looking at the current position of the sun, the shadows proyected and the signs left by some mosh on the side of the sewage pipe exit allows you to find the north.
Now hence the question, Where to?
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("North")>>
<<else>>
[[North]]
<</if>>
<<if hasVisited("East")>>
<<else>>
[[East]]
<</if>>
<<if hasVisited("South")>>
<<else>>
[[South]]
<</if>>
[[West]]
</fieldset>[img[media/nogoogle.png]]
You grab the glasses by both sides and lift them a little bit up, the rubber belt holding them against your sculp is thigh enough that stops you from achieving your purpose. On last pull gives you a distorted and surreal glance of your surroundings.
It freaks you out!
You decide to let them be for now.
<fieldset class="commands"><legend>Actions</legend>[[Look around]]</fieldset>[img[media/dogtag.png]]
Stepping up on the slimy steep surface results on you falling down and sliding down like a fat rat. That was a bad idea.
While you clean your hands againt your muddy clothes (What else?) you notice something shining on the sewage water.
It looks like a broken chain dog tag. Looking at the tag you find code numbers, some scrambled words, nothing that catches your attention but a word: <em>"pVktr000"</em>.
Although without a context you're not going to get much out of it.
<fieldset class="commands"><legend>Actions</legend>[[Keep the Dog Tag]] [[Leave it there]]</fieldset>[img[media/sewageout.png]]
Walking back you feel a little bit better having left the extreme heat for a while.
<fieldset class="commands"><legend>Actions</legend>[[Leave the sewage area]]</fieldset>[img[media/landscape02.png]]
You know what I think, the West is the best and not only cause the Lizard King said so but because it IS the direction you are heading to, damn right.
<fieldset class="commands"><legend>Actions</legend>[[Keep going|Walk the walk I]]</fieldset>[img[media/itchy.png]]
You walk north, there must be something that way so lets go. After a while you start finding low thick bushes full of spikes. The more you walk on the less available space you find to walk between those spiky bastards. And... it happened, you got pricked. You have to make huge efforts to take out the spike out of your leg. Once it its out, you start to feel the burn, it is not painful but itchy, VERY ITCHY. It also does not look like it is poisonous... yay.
<fieldset class="commands"><legend>Actions</legend>[[Keep Going]][[Return to the starting point|Leave the sewage area]]</fieldset>[img[media/sandriver01.png]]
Walking East feels good, its nice that a gentle slope drives you down. But wait, there is something off. First you start hearing this raging sound like... a river? Your mouth starts salivating, salvation is near! You start running, climb a little hill just to witness... weird things.
How the hell is that you are in front of moving sand river?!
You are about to remove your googles just to check if you are out of your mind but you remember in time that last time you tried things got weird.
<fieldset class="commands"><legend>Actions</legend>[["Check the river"]][[Leave|Leave the sewage area]]</fieldset>
<<audio ":all" stop>>
<<audio "llama" play loop>>
[img[media/lama.png]]
There, standing in front of you, is some kind of animal with a tall neck and a fluffy fur paired with a lost staring looking face that keeps endlessly chewing god knows what.
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Avoid it")>>
<<else>>
[[Avoid it]]
<</if>>
<<if hasVisited("Pet it")>>
<<else>>
[[Pet it]]
<</if>>
<<if hasVisited("Talk to it")>>
<<else>>
[[Talk to it]]
<</if>>
[[Go back|Leave the sewage area]]
</fieldset><img alt="Projekt Vektor" style="margin-top: 1.2em;" id="pvlogo" src="media/pvlogo.png">Double-click this passage to edit it.<div class="inventory"><h2>Inventory</h2>
<<inventory '$pvinventory' ', '>>
</div>
<div class="volumecon">
Volume: <<volume>>
</div><<audio ":all" stop>>
<<audio "intro" play loop>>
<style>
#dialing{
border: 1px solid #c60;
padding:1em;
display:block;
}
#dialing a{
border:1px solid #c60;
border-radius:0.3em;
padding: 0.3em;
}
#dialing p{
text-align:right;
}
</style>
<div class="blinking">[img[media/waves.png]]</div>
<span id="dialing">tunning in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . signal found . .. . . . . . . . . . . .. . . . . . . . . . . . transmitting ... ... ... ... ... ... ... ... ... ... ... ... signal received . . . . . . . . . . . . . . . . . . . . . . . . setting up ... ... ... . ... ... ... ... ... ... ... ... ... ... ... success. <p>[[Stream]]</p></span>
<section>
<h2>Frequency</h2><p><i>"Make sure you are on the right band, tune in and be careful out there."</i></p>
<section>
<h3>What is this?</h3><p>This is a text based graphic adventure done with Twine and running on your browser. It should work "out of the box" though some browsers and OS apply certain restrictions and may limit audio output for example.</p>
</section>
<section>
<h3>Who did this?</h3><p>Hi! My name is Servando, I am a Graphic, Web & UI designer. I made this on my spare time. This is my <a href="https://servando-diaz.com" target="_blank">Website / Portafolio</a>, check it out!</p>
</section>
<section>
<h3>Why?</h3><p>I like Grafik arts, Web & UI Design, Videogames, writing Stories and designing characters so I wanted to apply those skills and make something of it. This is the result.</p>
</section>
<section>
<h3>How did you do it?</h3><p>I used Twine, an open-source tool for telling interactive, nonlinear stories. For the task I additionally used free Open-source Software like GIMP, Notepad++, Inkscape and Audicity as well as non-free closed-source.</p>
</section>
<section>
<h3>Credits</h3><p> Thanks to the community that offered such great solutions and support:</p><ul>
<li>Game engine: <a href="https://twinery.org" target="_blank">Twine</a></li>
<li>Story Format: <a href="https://motoslave.net/sugarcube/2/" target="_blank">Sugarcube</a></li>
<li>Color palette: <a href="https://lospec.com/palette-list/midnites-pastel-57" target="_blank">Midnite's Pastel-57</a></li>
<li>Typewriter effect: <a href="https://gist.github.com/tmedwards/baefd699e29ccb1caacae0a5f0e5147f" target="_blank">t8n-typewriter-module-for-sugarcube-v2</a>
</li>
<li>Start Screen Background: <a href="https://heropatterns.com" target="_blank">Topography Pattern</a></li>
<li>Inventory: <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md" target="_blank">The Simple Inventory System</a></li>
<li>Conversation system: <a href="https://twinery.org/questions/9953/efficiently-creating-conversational-style-in-sugarcube" target="_blank">Efficiently Creating 'Conversational Style' in Sugarcube</a> </li>
<li>Misc: <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/continue-macro.md" target="_blank">The Continue Macro Set</a></li>
</ul>
</section>
</section><<pickup '$pvinventory' unique 'Dog Tag'>>
<<notify 4s 'inventory-update'>>"Dog Tag" added to inventory<</notify>>
[img[media/dogtag.png]]
You decided to keep the weird Dog Tag. Who knows, it can be handy in the future.
<fieldset class="commands"><legend>Actions</legend>[[Go back]]</fieldset>[img[media/sewageout.png]]
Who needs a stinky indecipherable Dog Tag? Bah! You leave it behind as you are about to leave the area.
<fieldset class="commands"><legend>Actions</legend>[[Go back]]</fieldset>[img[media/itchy.png]]
No, you do not, you stupid empty head. You do not really want more stabbing, OK? You decide to give up in this direction so you turn back.
<fieldset class="commands"><legend>Actions</legend>[[Return to the starting point|Leave the sewage area]]</fieldset>[img[media/lama.png]]
You cannot stand its presence and honestly you do not care about the animal so you try walking past it however, out of the blue, the Alpaca moves in front on you and spits on your face:
<<timed 4s transition>> Tough <<next>> luck.
<<next>>
This might be a divine message telling you this is not the right direction.<<next>>
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Avoid it")>>
<<else>>
[[Avoid it]]
<</if>>
<<if hasVisited("Pet it")>>
<<else>>
[[Pet it]]
<</if>>
<<if hasVisited("Talk to it")>>
<<else>>
[[Talk to it]]
<</if>>
[[Go back|Leave the sewage area]]
</fieldset>
<</timed>>[img[media/lama.png]]
You find this animal lovely and thats the reason you low your guard to approach and pet the Alpaca. By the looks it sure enjoys it although after a while it turns its head towards you and ends spitting in your face.
Damned beast, I was just trying to love you!
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Avoid it")>>
<<else>>
[[Avoid it]]
<</if>>
<<if hasVisited("Pet it")>>
<<else>>
[[Pet it]]
<</if>>
<<if hasVisited("Talk to it")>>
<<else>>
[[Talk to it]]
<</if>>
[[Go back|Leave the sewage area]]
</fieldset>[img[media/telephone.png]]
You approach this... things just to check if it was indeed real. You put your hand through the moving sand and... while you are about to remove it from the mud you feel a solid object that grabs your attention, it seems like you found a old times device: a Telephon Handset. It looks like its missing a part cause a cord hangs from that might be previously be connected to somewhere.
<fieldset class="commands"><legend>Actions</legend>[[Keep it]][[Throw it back to the "river"]]</fieldset><<pickup '$pvinventory' unique 'Telephone Handset'>>
<<notify 4s 'inventory-update'>>"Telephone Handset" added to inventory<</notify>>
[img[media/telephone.png]]
It seems like a good idea to keep the device, who knows if in the future you will find somewhere to connect it.
<fieldset class="commands"><legend>Actions</legend>[[Go Back|Leave the sewage area]]</fieldset>[img[media/sandriver02.png]]
You feel tired of collection random thrash so you throw it away into the mud. Good Bye you old fogy!
<fieldset class="commands"><legend>Actions</legend>[[Go Back|Leave the sewage area]]</fieldset>[img[media/landscape04.png]]
You walk for hours, your condition deteriorates as you see the sun moving. By its position you only have a few hours left of light. Better find shelter before the dusk.
<fieldset class="commands"><legend>Actions</legend>[[Keep going|Walk the walk II]]</fieldset>[img[media/landscape05.png]]
Although your vision turns to be quite blurry the scenery around you turn to be rock formations of different shapes and sizes, if you are not wrong you recall they are refered to as Mesas. Actually you look like you are walking on top of one! There is not much space left to keep walking forward. You stop there visualizing the end of your way as it turns into a cliff down to a valley. It looks like you hit the end of the road.
<fieldset class="commands"><legend>Actions</legend>
<<if $pvinventory.has('Telephone Handset')>>
[[Try to descend|descend02]]
[[Look around|Finding a way]]
<<else>>
[[Try to descend]]
[[Look around|Finding a way]]
<</if>>
</fieldset>[img[media/downo.png]]
While dangerous you are really really commited to keep going even though the fall means almost a sure death. As you approach the Edge, croach and turn yourself around... you sense a presence in the area. You feel a sudden rush of adrenaline, now this is dangerous! Paralized by the fear you try to look at the persons face but the sun just blinds you. The person there starts talking.
<span class="first-sentence">
\<<linkreplace "Listen mate, that thing of going down a cliff... how to put it... is not gonna work, so just don't">>
\@@.selectedleft;Listen mate, that thing of going down a cliff... how to put it... is not gonna work, so just don't@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Wh, who are you?">>
\@@.selectedright;Wh, who are you?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Just don't, OK?">>
\@@.selectedleft;Just don't, OK?@@
\<</linkreplace>>
You try replying but unfortunately a drop of sweat gets into your eyes and by the time you can look back the person is gone, damn!
<fieldset class="commands"><legend>Actions</legend>[[Dried Tree]][[Find another way|Finding a way]][[Bunch of rocks]][[Patch of moss]]</fieldset>
\</span>
[img[media/topmesa.png]]
Well, lets focus and lets try and find a way that is more in the common sense spectrum.
<fieldset class="commands"><legend>Actions</legend>[[Dried Tree]][[Bunch of rocks]][[Patch of moss]]</fieldset>[img[media/lookself.png]]
You get close at the puddle, although your back hurts with cramps, you force yourself down to the dirty water.
It seems that your looks are paired with what you previouly felt. You look at the distorted image of a wrecked person coming out of a half wet patient gown. Protruding scars with stitches decorate your shaved scalp as well as recent bruises and half burnt skin. Great looks, nothing more to say, you get the idea.
A sudden feeling of nausea shakes through your body, better move on.
<fieldset class="commands"><legend>Actions</legend>[[Enter the Sewage]][[Leave the sewage area]]</fieldset>[img[media/topmesa.png]]
Looks like a dried trunk of a former tree. Now can be used as a sitting place but now is not the time for it, isn't it?
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Bunch of rocks")>>
<<else>>
[[Bunch of rocks]]
<</if>>
<<if hasVisited("Patch of moss")>>
<<else>>
[[Patch of moss]]
<</if>>
</fieldset>[img[media/topmesa.png]]
A pile of rocks, you gotta keep rockin'... ha ha! Hmmh...
Nothing to do here.
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Dried Tree")>>
<<else>>
[[Dried Tree]]
<</if>>
<<if hasVisited("Patch of moss")>>
<<else>>
[[Patch of moss]]
<</if>>
</fieldset>[img[media/topmesa.png]]
Although you do not remember being a botanist, you feel there is something off with this patch of moss here in the middle of this dried, rocky area.
Touching it you can feel some humidity, this must mean there is water down somewhere!
Saved, at last! You cry as you grab the moss and the ground is overturned leaving you with the only option to fall into the dark void.
<<timed 12s t8n>>
<<next 5s>>
\<<goto "Falling">>
\<</timed>><<audio ":all" stop>>
<<audio "cavewater" play loop>>
<div class="blinking">[img[media/dark.png]]</div>
You wake up from what it feels was a long feverish slumber. Without opening the eyes you can sense that you are not out there in the wasteland. Reaching around with your hands you can find out you are lying onto a dry out folliage bedding and under this you can feel cold wet rock. You also feel something sticky over your head and some parts of your body. It seems that somebody has covered your wounds with some dense fluid. It feels disgusting but paradoxically looks like it is numbing the pain.
<fieldset class="commands"><legend>Actions</legend>
[[Open your eyes|Wake up in the cave]]
</fieldset>[img[media/gramps.png]]
Once you open your eyes you give your sorroundings a glanze: you are definitely in a cave. It is humid and rocky, with only a source of light coming from the top. You see also ponds of stagnant mossy water here and there.
Quickly, a dark figure approaches from the side.
<span class="first-sentence">
\<<linkreplace "Ajamh! There it is!">>
\@@.selectedleft;Ajamh! There it is!@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Auch... What is this green stuff?">>
\@@.selectedright;Auch... What is this green stuff?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Oh! Also talks, bloody heavens!">>
\@@.selectedleft;Oh! Also talks, bloody heavens!@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Whats going on? Where am I? What is ...? Who... am I?">>
\@@.selectedright;Whats going on? Where am I? What is ...? Who... am I?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "So, am I suppose to name you? Thou hast no name? I must admit that until now I have been calling you <i>Emptyhead</i>, you know, by obvious reasons: you have spent days talking no sense in your sleep, sure you had a rough time out there to contract such a rabious fever.">>
\@@.selectedleft;So, am I suppose to name you? Thou hast no name? I must admit that until now I have been calling you "Emptyhead", you know, by obvious reasons: you have spent days talking no sense in your sleep, sure you had a rough time out there to contract such a rabious fever.@@
\<</linkreplace>>
Your vision was still somehow blurry but at least your head still could handle the talkie-talkie, so its better you hear what he has to say.
<fieldset class="commands"><legend>Actions</legend>
[[Hear him out|moss1]]
</fieldset>
\</span>[img[media/lama.png]]
Hey lets go nuts and attempt talking, it will certainly work.
You open your mouth and as the word "Hello..." comes out of it the Alpaca spits in your face.
<span class="first-sentence">
\<<linkreplace "Beat it">>
\@@.selectedleft;Beat it@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Wait, damn! Whats up with you!">>
\@@.selectedright;Wait, damn! Whats up with you!@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Just go back the way you came.">>
\@@.selectedleft;Just go back the way you came.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "But...">>
\@@.selectedright;But...@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "I do not have anything more to tell you.">>
\@@.selectedleft;I do not have anything more to tell you.@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "Damned beast, it will not listen to reason!">>
\@@.selectedright;Damned beast, it will not listen to reason!@@
\<</linkreplace>>
You kind of... earned it. Come on, be honest, you did this to yourself.
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("Avoid it")>>
<<else>>
[[Avoid it]]
<</if>>
<<if hasVisited("Pet it")>>
<<else>>
[[Pet it]]
<</if>>
<<if hasVisited("Talk to it")>>
<<else>>
[[Talk to it]]
<</if>>
[[Go back|Leave the sewage area]]
</fieldset>\
\</span>[img[media/gramps.png]]
As quick as you opened your mouth to ask where you were the old man interrupted.
<span class="first-sentence">
\<<linkreplace "Welcome to my humble home, I hope this, my dwelling, will be of your liking. Damn it! I do not have anything to offer you! Excuse me, had no luck in the wilderness for a few days now. Food is scarce with such a weather, ha ha ha! ">>
\@@.selectedleft;Welcome to my humble home, I hope this, my dwelling, will be of your liking. Damn it! I do not have anything to offer you! Excuse me, had no luck in the wilderness for a few days now. Food is scarce with such a weather, ha ha ha! @@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "You live in a cave..?">>
\@@.selectedright;You live in a cave..?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Oh, of course <i>I live in a cave</i>, How do you think I have survived all these years?">>
\@@.selectedleft;Oh, of course <i>I live in a cave</i>, How do you think I have survived all these years?@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "How did I make here? ">>
\@@.selectedright;How did I make here? @@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "... you fall through <i>that</i> hole there, where the light comes in. Seriously... no, ... you ruined my house. Now too much light enters at once... No privacy at all!">>
\@@.selectedleft;... you fall through <i>that</i> hole there, where the light comes in. Seriously... no, ... you ruined my house. Now too much light enters at once... No privacy at all!@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "... you mean that now <i>some light</i> manages to get in.">>
\@@.selectedright;... you mean that now <i>some light</i> manages to get in.@@
\<<addclass ".seventh-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="seventh-sentence opaque">
\<<linkreplace "Exactly! Before I was enough, the darkness and I. Now I have to share my house not only by you but also with a variable light source, absolutely not right.">>
\@@.selectedleft;Exactly! Before I was enough, the darkness and I. Now I have to share my house not only by you but also with a variable light source, absolutely not right.@@
\<<addclass ".eighth-sentence" "fade-in">>
\<<addclass ".eighth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="eighth-sentence opaque">
\<<linkreplace "Ajha... I get it...">>
\@@.selectedright;Ajha... I get it...@@
\<</linkreplace>>
You felt as you shouldn't push more in that direction, the man look visible annoyed by <i>the remodeling</i> done to his home, the least you could do in such situation is show some comprehension.
<fieldset class="commands"><legend>Actions</legend>
[[Next|moss3]]
</fieldset>
\</span>
[img[media/gramps.png]]
The man doubted wheter to keep angry or to calm down.
<span class="first-sentence">
\<<linkreplace "I guess I can live with it. Anyway, in other order of things, How did you manage to arrive so messed up? I wonder if you lost half your mind through all those infected seams of your head. It took me a while to heal your wounds.">>
\@@.selectedleft;I guess I can live with it. Anyway, in other order of things, How did you manage to arrive so messed up? I wonder if you lost half your mind through all those infected seams of your head. It took me a while to heal your wounds.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "I really... do not know...">>
\@@.selectedright;I really... do not know...@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "My friend, what they did to you looks to me as if they where having a bloody rodeo on your head. Like some sick-out-of-control plastic surgery. Thanks heavens that I have my very own balsam ready!">>
\@@.selectedleft;My friend, what they did to you looks to me as if they where having a bloody rodeo on your head. Like some sick-out-of-control plastic surgery. Thanks heavens that I have my very own balsam ready!@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Oh, yeah, is that what you did with this slime?">>
\@@.selectedright;Oh, yeah, is that what you did with this slime?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Haha, yes! It is magnificent, a terrific balsam made of the mostest of the mosses you see grows here in this very cave of mine. This moss is spectacular, yes! Lets say you hungry, you eat it and it will nourture you, Do you suffer a headache? Just drink the water in which it grows and solved. Is your skin itchy? Apply some balsam forget about it, next thing.">>
\@@.selectedleft;Haha, yes! It is magnificent, a terrific balsam made of the mostest of the mosses you see grows here in this very cave of mine. This moss is spectacular, yes! Lets say you hungry, you eat it and it will nourture you, Do you suffer a headache? Just drink the water in which it grows and solved. Is your skin itchy? Apply some balsam forget about it, next thing.@@
\<</linkreplace>>
You could not believe his words, even less that it worked... you felt furious!
<fieldset class="commands"><legend>Actions</legend>
[[Aaaah!|moss4]]
</fieldset>
\</span>
<img style="display: block; margin: auto; width: 100%;" src="media/gramps.png">
You feel a rush of heat through your body, how can this man talk like this?! He must be kidding! He MUST!
<span class="first-sentence">
\<<linkreplace "Although its bitter taste makes unpleasant to savour...">>
\@@.selectedleft;Although its bitter taste makes unpleasant to savour...@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "No way...">>
\@@.selectedright;No way...@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "No worries, the moss is totally safe! I have eaten it for years. Every time I can not find anything better, There it is, my muddy friend! Also makes wonders against sickness, pain, nausea, erectile dysf... I mean, yes, totally recommended. Want a little more?">>
\@@.selectedleft;No worries, the moss is totally safe! I have eaten it for years. Every time I can not find anything better, There it is, my muddy friend! Also makes wonders against sickness, pain, nausea, erectile dysf... I mean, yes, totally recommended. Want a little more?@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace"Are you out of your mind?! You don't expect me to drink this mud?">>
\@@.selectedright;Are you out of your mind?! You don't expect me to drink this mud?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Drink it, its good, the one of the outside... no bueno, makes me throw up.">>
\@@.selectedleft;Drink it, its good, the one of the outside... no bueno, makes me throw up.@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "Unbelievable!">>
\@@.selectedright;Unbelievable!@@
\<</linkreplace>>
You felt dizzy again, it was too much to process! So much RAGE! You are about to explode!
<fieldset class="commands"><legend>Actions</legend>
[[Aaaaaaah!|moss5]]
</fieldset>
\</span>[img[media/gramps.png]]
He is gonna definetely gonna get one!
<span class="first-sentence">
\<<linkreplace "Mein Kumpel! Do not get confused, I have been living in this cave for years, perhaps longer than in the old world and let me tel you, I feel great. Out there... nobody gives anything for free, if they can they take everything from you... like they did to you...">>
\@@.selectedleft;Mein Kumpel! Do not get confused, I have been living in this cave for years, perhaps longer than in the old world and let me tel you, I feel great. Out there... nobody gives anything for free, if they can they take everything from you... like they did to you...@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "...to me?">>
\@@.selectedright;...to me?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Yes, if not, Whats your name? Where do you live? Do you remember anything until now?">>
\@@.selectedleft;Yes, if not, Whats your name? Where do you live? Do you remember anything until now?@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "My name is... crap, anytime I try remembering... everything seems to thin.">>
\@@.selectedright;My name is... crap, anytime I try remembering... everything seems to thin.@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "See, less drama is what you need, Mr. Bottled water">>
\@@.selectedleft;See, less drama is what you need, Mr. Bottled water@@
\<</linkreplace>>
A sudden cold shiver rushed through your spine into your brain. There was something missing, something really bad had happend to you.
<fieldset class="commands"><legend>Actions</legend>
[[Next|moss6]]
</fieldset>
\</span>[img[media/gramps.png]]
Uncle Moss look down through your eyes to the infinite.
<span class="first-sentence">
\<<linkreplace "Thats right, you crossed the wastes... there where the wind speaks and the sun rules... that place changes you, it ends annihilating... or blessing you.">>
\@@.selectedleft;Thats right, you crossed the wastes... there where the wind speaks and the sun rules... that place changes you, it ends annihilating... or blessing you.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "I... do not know what... to say.">>
\@@.selectedright;I... do not know what... to say.@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Listen, you're not like that bunch of buzzards who are killing each other out there, you are...">>
\@@.selectedleft;Listen, you're not like that bunch of buzzards who are killing each other out there, you are...@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "What am I...?">>
\@@.selectedright;What am I...?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "I am not sure.">>
\@@.selectedleft;I am not sure.@@
\<</linkreplace>>
Uncle Moss looked tired and confused. You felt a dark saddening invading your body.
<fieldset class="commands"><legend>Actions</legend>
[[Next|The Cave 02]]
</fieldset>
\</span>
[img[media/weird.png]]
You really started to feel empty: this conversation has not improved your mood, much the opposite. Going over your shaved head you could count scars and stitches with your fingers, even though there was obvious damage on the outside, what hurted the most was the inside. It was a feeling of loss, of theft...
<fieldset class="commands"><legend>Actions</legend>
[[Next|The Cave 03]]
</fieldset>[img[media/landscape06.png]]
The time passed by in the cave, while you spend most of the time sleeping, Uncle Moss kept himself bussy, never quiet, always goin'.
After some time you started feeling better. Your scars felt more solid and you felt as some energy returned to your body.
One day you catched the old man talking to himself.
<span class="first-sentence">
\<<linkreplace "... where is that fluffy... damn animal, selfish beast... no regard for the old people...">>
\@@.selectedleft;... where is that fluffy... damn animal, selfish beast... no regard for the old people...@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "...">>
\@@.selectedright;...@@
\<</linkreplace>>
<<if hasVisited("South")>>
Wait a minute...
<fieldset class="commands"><legend>Actions</legend>
[[Ask about it|mossb1]]
[[Not interested|mossc1]]
</fieldset>
<<else>>
More nonsense. You are not in the mood to keep listening.
<fieldset class="commands"><legend>Actions</legend>
[[Not interested|mossc1]]
</fieldset>
<</if>>
\</span>
[img[media/gramps.png]]
Some light swichted on in your mind. You know what the Mossman is talking about, he is talking about the damned Lama!
<span class="first-sentence">
\<<linkreplace "... could at least send a postcard...">>
\@@.selectedleft;... could at least send a postcard...@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Hey, Moss, I met the Lama in my way here.">>
\@@.selectedright;Hey, Moss, I met the Lama in my way here.@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "You WHAT? You saw the Fluffy and you did not tell me?">>
\@@.selectedleft;You WHAT? You saw the Fluffy and you did not tell me?@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Well, I did not know it was any special to you. It was certainly not a pleasant meeting.">>
\@@.selectedright;Well, I did not know it was any special to you. It was certainly not a pleasant meeting.@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Oh, I know, sometimes it eats those crunchy, juicy pods and it gets lost for days. But this time, it has been weeks...">>
\@@.selectedleft;Oh, I know, sometimes it eats those crunchy, juicy pods and it gets lost for days. But this time, it has been weeks...@@
\<</linkreplace>>
<fieldset class="commands"><legend>Actions</legend>
[[Next|mossb2]]
</fieldset>
\</span>[img[media/gramps.png]]
Although you are not in perfect conditions you feel as you could venture yourself out for a while, check the sorrounding areas, who knows, just in case the animal is lost or anything.
<<if hasVisited("South")>>
You could also just forget it, the animal was not friendly at all.
<<else>>
<</if>>
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("South")>>
[[Find the Lama|findlama]]
<<else>>
[[Find the Fluff|findlama]]
<</if>>
[[Forget about it|mossc1]]
</fieldset>[img[media/landscape06.png]]
You keep resting and let some time go on although so much inactivity is starting to disturb your senses and make your eyelids twitch... damn it, I guess is time to do something about that issue!
<fieldset class="commands"><legend>Actions</legend>
[[Find the Fluff|findlama]]
</fieldset> [img[media/gramps_good.png]]
You put yourself together and reach the old man in the corner.
<<pickup '$pvinventory' unique 'Red Gummy Bear'>>
<span class="first-sentence">
\<<linkreplace "You know, I could use some little walk out there, just to strecht my legs and get some fresh air.">>
\@@.selectedleft;You know, I could use some little walk out there, just to strecht my legs and get some fresh air.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Ha haaa! Yes, you know how to make happy an old man! Yes, check the area around but do not get to far, you must still recover. If you find it, just give this to it [Receive Red Gummy Bear].">>
\@@.selectedright;Ha haaa! Yes, you know how to make happy an old man! Yes, check the area around but do not get to far, you must still recover. If you find it, just give this to it [Receive Red Gummy Bear].@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Huh...? Ok, whatever.">>
\@@.selectedleft;Huh...? Ok, whatever.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Before leaving, take this, these are some clothes I got from some unlucky bastard that did not make it near hear. You better cover yourself from the sun or you will end like a fry, cruuunchy! ">>
\@@.selectedright;Before leaving, take this, these are some clothes I got from some unlucky bastard that did not make it near hear. You better cover yourself from the sun or you will end like a fry, cruuunchy! @@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Oh thanks, clothes from the death, good omens.">>
\@@.selectedleft;Oh thanks, clothes from the death, good omens.@@
\<</linkreplace>>
You started putting those stinky clothes on. They looked old, worn out and with more holes than anything. The colors ranged from some dirty beige on the pants, to some faded off green on the <i>poncho</i>.
<fieldset class="commands"><legend>Actions</legend>
[[Next|findlama01]]
</fieldset>
</span>[img[media/gramps_good.png]]
<span class="first-sentence">
\<<linkreplace "Chop chop, mister grievances. Also have this, its the basic equipment of anybody that dares to venture into the wastes.">>
\@@.selectedleft;Chop chop, mister grievances. Also have this, its the basic equipment of anybody that dares to venture into the wastes.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "What... is this? A stick with an attached Pumpkin, oh Ok, I see, it carries some... green water, but is Ok, better that dying out there in the wilds, I get it.">>
\@@.selectedright;What... is this? A stick with an attached Pumpkin, oh Ok, I see, it carries some... green water, but is Ok, better that dying out there in the wilds, I get it.@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Hummh... yes. Its Pumpkin serves you as a water carrier and reservoir, and the hollowed stick allows you to find water if you know how to feel the soil. ">>
\@@.selectedleft;Hummh... yes. Its Pumpkin serves you as a water carrier and reservoir, and the hollowed stick allows you to find water if you know how to feel the soil.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "You mean like a Zahori?">>
\@@.selectedright;You mean like a Zahori?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "No! Thats just garbage, this stick works, trust me.">>
\@@.selectedleft;No! Thats just garbage, this stick works, trust me.@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
<span class="sixth-sentence opaque">
\<<linkreplace "Well, sure.">>
\@@.selectedright;Well, sure.@@
\<<addclass ".seventh-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="seventh-sentence opaque">
\<<linkreplace "All set, then good luck, remember if you start feelin´deezy, just return, you can try again tomorrow.">>
\@@.selectedleft;All set, then good luck, remember if you start feelin´deezy, just return, you can try again tomorrow.@@
\<</linkreplace>>
<fieldset class="commands"><legend>Actions</legend>
[[Leave|findlama02]]
</fieldset>
</span> <<audio ":all" stop>>
<<audio "desert" play loop>>
[img[media/outcave.png]]
You get out of the cave, at first you do not know where you are but after while you recognize some details in the way that lead you to Uncle Moss in the beginning. The plain landscenery with its mesas and hill ranges blending with a bright sky.
<fieldset class="commands"><legend>Actions</legend>
[[Start walking|findlama03]]
</fieldset> [img[media/skysun.png]]
This time the sun feels good, though proper clothing makes it easier. Lets try to walk back and get ahold of the pink fluff.
<fieldset class="commands"><legend>Actions</legend>
[[Keep on|findlama04]]
</fieldset> [img[media/fluff.png]]
After a pair of hours of walking you start to feel thirsty but this time you have that figured out. You stop to catch your breath and drink some water. When you finished attaching the Pumpkin back you find something peculiar, that is some pinky hair attached to some tall dry plant. Following the trail you arrive to a dark passage formed by some boulders. You think about what to do, it could be dangerous to get in, you could fall into some blood thirsty beast maw.
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("passage01")>>
<<else>>
[[Check the passage|passage01]]
<</if>>
<<if hasVisited("getbitten01")>>
<<else>>
[[Try to get inside|getbitten01]]
<</if>>
<<if hasVisited("peeble01")>>
<<else>>
[[Throw a peeble inside|peeble01]]
<</if>>
[[Use the stick]]
[[Leave|backtocave]]
</fieldset>
[img[media/hiddenfluff.png]]
A echoey voice answered:
<span class="macro-linkreplace">You must know that I'm severely saddened.</span>
<fieldset class="commands"><legend>Actions</legend>
[[Ask Why|askwhy]][[Offer Red Gummy Bear|redgummybear]][[Leave|backtocave]]
</fieldset> [img[media/hiddenfluff.png]]
You hear a damped //Auch//. Feeling the //thing// through the stick you come to the conclusion of... you found it! The majestic Fluff!
<fieldset class="commands"><legend>Actions</legend>
[[Call the Lama|lamab01]]
</fieldset> [img[media/hiddenfluff.png]]
Damn it! Something bite me! Aaaah!
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("passage01")>>
<<else>>
[[Check the passage|passage01]]
<</if>>
<<if hasVisited("getbitten01")>>
<<else>>
[[Try to get inside|getbitten01]]
<</if>>
<<if hasVisited("peeble01")>>
<<else>>
[[Throw a peeble inside|peeble01]]
<</if>>
[[Use the stick]]
[[Leave|backtocave]]
</fieldset>[img[media/hiddenfluff.png]]
You hear the peeble ricochet first against something hard and second against something soft.
<span class="macro-linkreplace">Auch!</span>
You get scared, there is something here!
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("passage01")>>
<<else>>
[[Check the passage|passage01]]
<</if>>
<<if hasVisited("getbitten01")>>
<<else>>
[[Try to get inside|getbitten01]]
<</if>>
<<if hasVisited("peeble01")>>
<<else>>
[[Throw a peeble inside|peeble01]]
<</if>>
[[Use the stick]]
[[Leave|backtocave]]
</fieldset>[img[media/hiddenfluff.png]]
Ummh... its too narrow for you, there is probably another way around but you don't seem to be in the mood to find it.
<fieldset class="commands"><legend>Actions</legend>
<<if hasVisited("passage01")>>
<<else>>
[[Check the passage|passage01]]
<</if>>
<<if hasVisited("getbitten01")>>
<<else>>
[[Try to get inside|getbitten01]]
<</if>>
<<if hasVisited("peeble01")>>
<<else>>
[[Throw a peeble inside|peeble01]]
<</if>>
[[Use the stick]]
[[Leave|backtocave]]
</fieldset>[img[media/abend.png]]
You start feeling tired and dizzy, It seems that your little adventure today is coming to an end. Better go back to the cave and rest.
<fieldset class="commands"><legend>Actions</legend>
[[Rest in the cave|rest01]]
</fieldset> [img[media/hiddenfluff.png]]
No answer.
<fieldset class="commands"><legend>Actions</legend>
[[Offer Red Gummy Bear|redgummybear]][[Leave|backtocave]]
</fieldset> [img[media/lama_low.png]]
<<drop '$pvinventory' 'Red Gummy Bear'>>
<<notify 4s 'inventory-update'>>"Red Gummy Bear" given away<</notify>>
<span class="first-sentence">
\<<linkreplace "Ok, I will accept that my past behaviour was disproportionate and childish but you must understand my feelings at that moment.">>
\@@.selectedleft;Ok, I will accept that my past behaviour was disproportionate and childish but you must understand my feelings at that moment.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "your feelings...?">>
\@@.selectedright;your feelings...?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Yes, you know the old question, Whats the meaning of life? Why are we here? Does anything matter?">>
\@@.selectedleft;Yes, you know the old question, Whats the meaning of life? Why are we here? Does anything matter?@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Umh, now I definitely have more serious problems going on...">>
\@@.selectedright;Umh, now I definitely have more serious problems going on...@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "You don't get it, don't you? You humans beings in human bodies have it easy. Everything makes sense most of the time but for me is another story. Why did I have to be a depressed and anxious being? And what is more absurd, Why dwell in the body of a fluffy animal?">>
\@@.selectedleft;You don't get it, don't you? You humans beings in human bodies have it easy. Everything makes sense most of the time but for me is another story. Why did I have to be a depressed and anxious being? And what is more absurd, Why dwell in the body of a fluffy animal?@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "You know, I do not have the time, I am supposed to get you back to the old man so if you just could...">>
\@@.selectedright;You know, I do not have the time, I am supposed to get you back to the old man so if you just could...@@
\<</linkreplace>>
You felt the conversation wasn't leading anywhere and the increasing heat wasn't helping at all.
<fieldset class="commands"><legend>Actions</legend>
[[Next|findlama05]]
</fieldset>
</span>
[img[media/lamafu.png]]
The Lama looked at you annoyed.
<span class="first-sentence">
\<<linkreplace "... just suck it up and keep going? ">>
\@@.selectedleft;... just suck it up and keep going? @@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "yEs, I gUeSs.">>
\@@.selectedright;yEs, I gUeSs.@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Well then you must know I was going through a intense existential angst process when you first met me. Some dense serious introspection.">>
\@@.selectedleft;Well then you must know I was going through a intense existential angst process when you first met me. Some dense serious introspection.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Thanks for the clarification.">>
\@@.selectedright;Thanks for the clarification.@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "... and this sweet... treat that you gave me, in the form of a extingished animal... it has solved my problem.">>
\@@.selectedleft;... and this sweet... treat that you gave me, in the form of a extingished animal... it has solved my problem.@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "Ok, good... Can we take care of that later? It is really hot out here. Lets return to the cave.">>
\@@.selectedright;Ok, good... Can we take care of that later? It is really hot out here. Lets return to the cave.@@
\<<addclass ".seventh-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="seventh-sentence opaque">
\<<linkreplace "Oh yes, I guess I own you that.">>
\@@.selectedleft;Oh yes, I guess I own you that.@@
\<</linkreplace>>
<fieldset class="commands"><legend>Actions</legend>
[[Back to the Cave|waybackwlama]]
</fieldset>
\</span>[img[media/abend.png]]
You try now the way back to cave.
<fieldset class="commands"><legend>Actions</legend>
[[Next|backitcavewlama]]
</fieldset> <<audio ":all" stop>>
<<audio "cavewater" play loop>>
[img[media/gramps_good.png]]
Finally you are able to return to the cave with your new friend, the Lama beast.
Moldman aknowledges your discovery with a big hurra!
<span class="macro-linkreplace">You found my beast... I mean my Lama! Yay!"</span>
Quickly afterwards you hear a really low toned "I don´t belong to you, human" coming from the lama.
Once congratulated, you are driven to your previous resting area by the Moss while you see the Lama vanishing into a dark corner. Only the reflection of his eyes remained visible.
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb02]]
</fieldset> [img[media/gramps_good.png]]
The old man was shining with happiness!
<span class="first-sentence">
\<<linkreplace "You really deserve a good rest and a good nite sleep.">>
\@@.selectedleft;You really deserve a good rest and a good nite sleep.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Sure, I do.">>
\@@.selectedright;Sure, I do.@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Here take this rags, use for warmth, the night a-a-comes and it get chilly, oh sure, my love.">>
\@@.selectedleft;Here take this rags, use for warmth, the night a-a-comes and it get chilly, oh sure, my love.@@
\<</linkreplace>>
You guessed right, time to get a rest.
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb03]]
</fieldset>
\</span>[img[media/landscape06.png]]
Time passes, light pushes shadows, flies fly, reptiles reptile and all of that.
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb04]]
</fieldset> [img[media/gramps_lightbulb.png]]
Some time passes, still slow, until a non particular day in which you see the old man opening his eyes wide, like if a bell rang in his mind.
<span class="first-sentence">
\<<linkreplace "Do you know who knows everything? The thinkers, yes. It's just getting close to where they dwell and you start hearing, your mind understands, with just a little... totally worth it, but scary.">>
\@@.selectedleft;Do you know who knows everything? The thinkers, yes. It's just getting close to where they dwell and you start hearing, your mind understands, with just a little... totally worth it, but scary.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Oh YES, <i>the thinkers</i>, <i>they know everything</i> Are they another bunch of crazy people like you?">>
\@@.selectedright;Oh YES, <i>the thinkers</i>, <i>they know everything</i> Are they another bunch of crazy people like you?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Unthankful is what you are! Nevermind, you have to feel it with that fake head of yours, it's not something that can be explained with words. They can definetely help you find what you are missing, your old persona, your old mind!">>
\@@.selectedleft;Unthankful is what you are! Nevermind, you have to feel it with that fake head of yours, it's not something that can be explained with words. They can definetely help you find what you are missing, your old persona, your old mind!@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Where are them?">>
\@@.selectedright;Where are them?@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Thinkers are not in a specific or earthly place, they inhabit their own place, you don´t see them like you see me.">>
\@@.selectedleft;Thinkers are not in a specific or earthly place, they inhabit their own place, you don´t see them like you see me.@@
\<<addclass ".sixth-sentence" "fade-in">>
\<<addclass ".sixth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="sixth-sentence opaque">
\<<linkreplace "Aja... if you haven't seen them, how do you even know their name or at least that there are more than one?">>
\@@.selectedright;Aja... if you haven't seen them, how do you even know their name or at least that there are more than one?@@
\<<addclass ".seventh-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="seventh-sentence opaque">
\<<linkreplace "Believe me or not, there are many but... one.">>
\@@.selectedleft;Believe me or not, there are many but... one.@@
\<</linkreplace>>
This part sounded way out of reach, you felt really <i>really</i> skeptical at this point.
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb05]]
</fieldset>
\</span>
[img[media/gramps.png]]
You really have to focus to keep up with this conversation.
<span class="first-sentence">
\<<linkreplace "To find <i>them</i> you have to head south, to the big crack, that's where I've come closest to feeling them. Thinkers can answer your questions, they navigate through people's heads and <i>see</i> the things that float around, it seems they seeee allll.">>
\@@.selectedleft;To find <i>them</i> you have to head south, to the big crack, that's where I've come closest to feeling them. Thinkers can answer your questions, they navigate through people's heads and <i>see</i> the things that float around, it seems they seeee allll.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "That area, apart from the <i>thinkers</i> Is there anything of interest, any danger?">>
\@@.selectedright;That area, apart from the <i>thinkers</i> Is there anything of interest, any danger?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Yes! Suure 's dangerous, it's an easy zone for ambushes, the liars dominate the place.">>
\@@.selectedleft;Yes! Suure 's dangerous, it's an easy zone for ambushes, the liars dominate the place.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "The <i>liars</i>? This is beginning to look sound like another of your jokes.">>
\@@.selectedright;The <i>liars</i>? This is beginning to look sound like another of your jokes.@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Liars are soulless men, stay away from them, they only live for death and chaos!">>
\@@.selectedleft;Liars are soulless men, stay away from them, they only live for death and chaos!@@
\<</linkreplace>>
The Moss suddenly looked down, really slowly but surely he closed his eyes. He seemed to be thinking about something deep into his moldy soul...
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb06]]
</fieldset>
\</span>
[img[media/gramps.png]]
<span class="first-sentence">
\<<linkreplace "My friend Empty'Ed... I haven't talked to anyone for a looong time, years might be. I've really enjoyed your company and conversation but I have to go out now and look, you gotta eat somethin´ until you recover. In the meanwhile, drink the water, will do you good.">>
\@@.selectedleft;My friend Empty'Ed... I haven't talked to anyone for a looong time, years might be. I've really enjoyed your company and conversation but I have to go out now and look, you gotta eat somethin´ until you recover. In the meanwhile, drink the water, will do you good.@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "Shit of water...">>
\@@.selectedright;Shit of water...@@
\<</linkreplace>>
As you grabed the ladle, you saw the old man leaving the place.
<fieldset class="commands"><legend>Actions</legend>
[[Next|thecaveb07]]
</fieldset>
\</span>
[img[media/landscape06.png]]
It is a new day. You feel really recovered so you wake from a good nite sleep and start checking your head, it sure feels better not having any open holes in ones brain bucket.
Uncle Moss was in no place to be found, neither the fluff, although during the night it felt like his royal pinkyness was there, watching you, vigilant. Anyway, its time to leave. Some how you have the feeling that you will still meet those two somewhere... sometime.
You grabbed the hollowed stick and the Pumpkin not before filling it with some liquid.
<fieldset class="commands"><legend>Actions</legend>
[[Next|waytothinkers]]
</fieldset> <<audio ":all" stop>>
<<audio "desert" play loop>>
[img[media/skycloud.png]]
The clouds out there sure were having a good time, sunbathing in the blue vastness, no inmediate issues whatsoever, good life.
It was time, to the <i>Thinkers</i> location!
<fieldset class="commands"><legend>Actions</legend>
[[Start walking|waytothinkers01]]
</fieldset> [img[media/crackdistance.png]]
Some hours passed and your walking brought you down a rocky hill. As you followed the indications of Mossy, you could see in the horizon a big shape on the ground: That must be the great crack where the thinkers are, yes, right there!
Down your view, you also saw somethin moving between some bushes and rocks. It might be interesting to check that out.
<fieldset class="commands"><legend>Actions</legend>
[[Check it|Move closer]][[Move away|danger?]]
</fieldset> [img[media/crackdistance.png]]
Behind some rocks and between some bushes you go and watch from the distance... the Fluff is there! What is it doing?
It is... it is...<<timed 3s>> burying his bloody mouth on a blooded corpse! Quite a shocking picture!<</timed>>
<fieldset class="commands"><legend>Actions</legend>
[[Look closer]][[Move away]]
</fieldset> [img[media/pumpkin.png]]
Uff, almost! After pushing it away some time you start feeling a intese sickness out of your stomach, but it is better to be safe than sorry (or dead).
Now it is not the right moment to be feeling dizzy in the middle of nowhere. You reach to the Pumpkin... it can help you guess... It will, the Moss said so!
<fieldset class="commands"><legend>Actions</legend>
[[Drink from it]][[Not now!]]
</fieldset> <<audio ":all" stop>>
<<audio "horror" play loop>>
[img[media/lamafear.png]]
You squint your eyes to see and try recognise the corpse but you end meeting the red eyes of a bloddy beast! You get a sudden rush of adrenaline and panic mode is on!
<fieldset class="commands"><legend>Actions</legend>
[[Time to run]][[...maybe talk?]]
</fieldset> [img[media/run.png]]
You try and fly the place as briefly as possible, definitely nothing to be seen there!
<fieldset class="commands"><legend>Actions</legend>
[[Run|Move away]]
</fieldset> [img[media/lamafear2.png]]
You face your inner fear and confront the animal<<if hasVisited("South")>>as you did previously.
<span class="second-sentence">
\<<linkreplace "Hey... whats up... buddy?">>
\@@.selectedleft;Hey... whats up... buddy?@@
\<</linkreplace>>
The fluffy animal then shows his teeth, growls and start approaching, this doesn't look good! As it gets closer you start loosing your vision, everything gets blurry.
You sense a familiar presence in the place that manifest in the form of a corpulent person that gets in the way of the fluff and holds it.
//RUN! QUICK!// He shouts and by the time you get to mumble something your body has started moving in the opposite direction, you run down the cliff like the wind!
<fieldset class="commands"><legend>Actions</legend>
[[Run|Move away]]
</fieldset>
\</span>
<<else>>. You are sure you can talk yourself out of this mess. You don't know how but you feel it can work.
<span class="first-sentence">
\<<linkreplace "Hey... whats up... buddy?">>
\@@.selectedleft;Hey... whats up... buddy?@@
\<</linkreplace>>
The fluffy animal then shows his teeth, growls and start approaching! This doesn't look good!
As it gets closer you start loosing your vision, everything gets blurry.
You sense a familiar presence in the place that manifest in the form of a corpulent person that gets in the way of the fluff and holds it.
<i>RUN! QUICK!</i> He shouts and by the time you get to mumble something your body has started moving in the opposite direction, you run down the cliff like the wind!
<fieldset class="commands"><legend>Actions</legend>
[[Run|Move away]]
</fieldset>
\</span>
<</if>> [img[media/greatcrack2.png]]
Alrigh! That was a good decision, the liquid although sour, refreshes your body and mind. You can keep going, the Great Crack is in front of you, sorrounded by some other rock structures.
<fieldset class="commands"><legend>Actions</legend>
[[Lets go!]]
</fieldset> [img[media/greatcrack2.png]]
Wow! Feeling weak and dizzy is not your thing but anyway, Whats that that you could do to fix this situation?
<fieldset class="commands"><legend>Actions</legend>
[[Drink from it]][[Nope|Not now!]]
</fieldset> [img[media/greatcrack.png]]
In order to reach the crack you leave the long rocky way down from the hill and walk some meters on a plain white sand area where some winds start flowing.
The more you walk the louder and annoying the wind sound gets. You stop and ponder what to do. You could keep just keep goin' holding your ears but something the old man told you reminds you of something, it can pay back to try it.
<fieldset class="commands"><legend>Actions</legend>
[[Cover your ears]][[Stop]]
</fieldset> [img[media/rausch.png]]
Nah! Keeping your ears shut is the way. Although the more you walk the louder and annoying the wind sound gets.
You gotta stop again and ponder what to do. You could try again and just keep goin' holding your ears but something the old man told you reminds you of something... What was it? It can pay back to try it.
<fieldset class="commands"><legend>Actions</legend>
[[Cover your ears]][[Stop]]
</fieldset> [img[media/rausch.png]]
You feel stupid but nonetheless try what the Moss told you, relax and chill all the way, there!
After a while the white sand starts blinding but as this happens you hear something through the wind. You panic a little, there is not much you can do now.
<fieldset class="commands"><legend>Actions</legend>
[[Listen]][[Go back uphill]]
</fieldset> <<audio ":all" stop>>
<<audio "voices" play loop>>
[img[media/rausch2.png]]
Damn right! There they are, voices scattered, at first nonsense. As you focus in trying to decypher what they say, the wind calms down and you are allowed to approach. You can make it!
<fieldset class="commands"><legend>Actions</legend>
[[Lets go!|Voice Passage 01]]
</fieldset> [img[media/backhill.png]]
You look back and as you do it you see uphill, a dark sillouethe standing. It doesn't vibe good so you decide there is definitely no way back.
Lets focus back on chilling with the noise.
<fieldset class="commands"><legend>Actions</legend>
[[Listen]]
</fieldset> [img[media/greatcrack2.png]]
You arrive finally to your destination, the winds is gone but not the voices.
The crack in front of you extends itself through the floor kilometers away, you would say. You decide to get in.
<fieldset class="commands"><legend>Actions</legend>
[[Keep up|Voice Passage 02]]
</fieldset> <<audio ":all" stop>>
<<audio "cavewater" play loop>>
[img[media/caves2.png]]
It is really narrow and you have a hard time getting inside. Once there you keep going you meters down until it opens itself into a dark chamber.
You reach a point in which everything gets so dark you start feeling real FEAR. This space is flooded and at the point you are the water reachs your hips.
Although risky, you take your chances and start walking through. Testing the walls you realize that this is indeed a salt cave where many columns formed time after time in the shape of stalagmites and stalagtites.
<fieldset class="commands"><legend>Actions</legend>
[[Keep up|Voice Passage 03]]
</fieldset> [img[media/rausch.png]]
<<timed 8s t8n>>
<i>One more, one more, one more? More, more, more...</i>
<<next 5s>>
\<<goto "Approach the Great Crack">>
\<</timed>>
[img[media/rausch.png]]
<<timed 8s t8n>>
<i>Same, same, same? More same.</i>
<<next 5s>>
\<<goto "The Great Crack">>
\<</timed>><<audio ":all" stop>>
<<audio "voices" play loop>>
[img[media/caves3.png]]
<<timed 8s t8n>>
<i>Not same, different, this... other.</i>
<<next 5s>>
\<<goto "The Main Room">>
\<</timed>><<audio ":all" stop>>
<<audio "noise" play loop>>
[img[media/cacophony.png]]
The cacophony of voices starts being really loud although, keeping your cool, you let it go through your body and brains. Nevertheless, you continue.
<fieldset class="commands"><legend>Actions</legend>
[[Keep up|The figure]]
</fieldset> [img[media/statues.png]]
NO! Not one but many! You realize now that they are up there, all around the room. You have manage to attract their attention, some eyes blink open.
The sound of the voices quickly come to an end and form one voice.
<fieldset class="commands"><legend>Actions</legend>
[[Next|The thinkers]]
</fieldset> [img[media/landscape01.png]]
Oh yeah, you feel this is the right way, you start feeling the cozy feeling of things going well.
Although... on your way to victory, you start sighting a figure.
<fieldset class="commands"><legend>Actions</legend>
[[Next|South1]]
</fieldset><<audio ":all" stop>>
<<audio "theremin" play>>
[img[media/face.png]]
The closest figure starts shaking and the head addresses your presence. Slowly, you start hearing a clear voice though the mouth keeps shut. The voice moves around you as you listen:
<<if $pvinventory.has('Dogtag')>>
<<timed 6s t8n>>You...
<<next>>more of us...
<<next>>more of the stigma...
<<next>>a holes in the memory in exchange for kindling.
<<next>>>You must know that metalic pendant of yours carries doom...
<<next>>something new is to be reckoned...
<<next>><fieldset class="commands"><legend>Actions</legend>
[[...|END]]
</fieldset>
<</timed>>
<<else>>
<<timed 6s t8n>>Here you are
<<next>>you came...
<<next>>another one of us but...
<<next>>this time though
<<next>>something new is to be reckoned...
<<next>><fieldset class="commands"><legend>Actions</legend>
[[...|END]]
</fieldset>
<</timed>>
<</if>>
<<audio ":all" stop>>
<<audio "desert" play>>
[img[media/falling.png]]
<<timed 3s t8n>>
<i>Auch, auch auch auch! That definitely hurts!</i>
<<next 2s>>
\<<goto "Bottom">>
\<</timed>>[img[media/dreams.png]]
Closing your eyes is easy, the hard part is keeping them closed. As every night, looping dreams full of images keep coming on. In those you find yourself immobile under a light where faceless people are entangled in your body and in your head. This is no way to live nor to rest, no sir, no.
<fieldset class="commands"><legend>Actions</legend>
[[Wake up|wakeupagain]]
</fieldset>[img[media/outcave.png]]
Well it better works today, better grab that fluff quick.
<fieldset class="commands"><legend>Actions</legend>
[[Leave|findlama02]]
</fieldset> [img[media/figure.png]]
You stop suddenly when you see in the distance, atop of one of this salt columns a figure. A fossilised body, lotus position, static.
<fieldset class="commands"><legend>Actions</legend>
[[Keep up|The Statues]]
</fieldset><<audio ":all" stop>>
<<audio "end" play loop>>
[img[media/end.png]]
FIN
Projekt Vektor
Servando
2019-2021
[[More info|FREQUENCY]] [img[media/topmesa.png]]
While dangerous you are really really commited to keep going even though the fall means almost a sure death. As you approach the Edge, croach and turn yourself around and... there is a ringing.
You stop what you are doing and look at your phone. This thing cannot possibly work in this state! You approach the thing towards your ear and hear somebody talking...
<span class="first-sentence">
\<<linkreplace "Hey listen">>
\@@.selectedleft;Hey listen@@
\<<addclass ".second-sentence a" "rightb">>
\<<addclass ".second-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="second-sentence opaque">
\<<linkreplace "What, who is this?">>
\@@.selectedright;What, who is this?@@
\<<addclass ".third-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="third-sentence opaque">
\<<linkreplace "Listen, do not do that. Are you listening? Wrong way, turn around.">>
\@@.selectedleft;Listen, do not do that. Are you listening? Wrong way, turn around.@@
\<<addclass ".fourth-sentence" "fade-in">>
\<<addclass ".fourth-sentence a" "rightb">>
\<</linkreplace>>
\</span>
<span class="fourth-sentence opaque">
\<<linkreplace "Wh, who are you? Whats going on!">>
\@@.selectedright;Wh, who are you? Whats going on!@@
\<<addclass ".fifth-sentence" "fade-in">>
\<</linkreplace>>
\</span>
<span class="fifth-sentence opaque">
\<<linkreplace "Listen mate, that thing... going down a cliff... how to put it... it is not gonna work, so just don't.">>
\@@.selectedleft;Listen mate, that thing... going down a cliff... how to put it... it is not gonna work, so just don't.@@
\<</linkreplace>>
... then silence. Now you feel dumb for following such a dangerous plan and talk to a ghost.
<fieldset class="commands"><legend>Actions</legend>[[Dried Tree]][[Find another way|Finding a way]][[Bunch of rocks]][[Patch of moss]]</fieldset>
\</span>[img[media/black.png]]
<<next 5s>>
\<<goto "The Cave">>[img[media/sewagein2.png]]
Once those dark thoughts abandon your mind and your eyes get used to the shade, you start following the sewage line, hearing your echoed steps and your beating heart. You keep walking in until what it looks like a very steep slope up. It looks like this is a dead end for now.
<fieldset class="commands"><legend>Actions</legend>[[Keep up anyway]][[Go back]]</fieldset>[img[media/crackdistance.png]]
Could be the "Liars", raiders of sands, better avoid it. You get aside stealthy.
<fieldset class="commands"><legend>Actions</legend>
[[Stealth mode on|Move away]]
</fieldset>